Goed twyk blijkt dus echt te bestaan. Het is een onderdeel van een spel: Game: Rigellan Sii-od
Developed and implemented by L. Lynn Smith, October 2001.
Rigellan Sii-od is a three-player game. It consists of five basic pieces, Twyk, Bleeng, Zum, Do-od and Sii. There are two other compound pieces, Bleeng-od and Zum-od. All move upon the triangular points of a five-space sided hexagonal board. Red plays first, Yellow second and Blue third.
The TWYK is the most represented piece within the game. It may move to any adjacent empty space, or leap over any number of directly adjacent pieces, regardless of owner, to land upon an empty space. The Twyk then captures any piece, except the Do-od, which is directly between it and another of its own Twyks. The player may capture, as a turn, any one piece which is directly between two of their Twyks. Twyks may only be captured by other Twyks. The Twyk is represented by the full circle.
The BLEENG uses its Twyks to move. A player moves the Bleeng to their own adjacent Twyk, or through directly empty spaces to their own Twyk, then the Bleeng continues on, in the any straight direction except backwards, and may stop upon any subsequent empty space or when a capture is made. The Bleeng may not capture either the Do-od or the Twyk. If the Bleeng captures the Bleeng-od or Zum-od, it becomes a Bleeng-od. The Bleeng is represented by the ring.
The ZUM moves until it either encounters the edge of the playing field or another piece. It may either stop directly before or upon capturing an opponent piece. It may not capture the Do-od or the Twyk. If the Zum captures the Bleeng-od or Zum-od, it becomes a Zum-od. The Zum is represented by the wheel.
The DO-OD may capture any opponent Bleeng or Zum, regardless of its location. Upon making the capture of a Bleeng, the Do-od becomes a Bleeng-od. Upon the capture of a Zum, the Do-od becomes a Zum-od. The BLEENG-OD behaves basicly as a Bleeng, except it may use any Twyk to preform its move and upon capturing the Zum or Zum-od it becomes a Zum-od. The ZUM-OD behaves as a Zum, except it may stop on any empty space in its path and when it captures either a Bleeng or Bleeng-od it becomes a Bleeng-od. The Do-od itself may not be captured. The Do-od, Bleeng-od and Zum-od are all recognized by the double helix pattern.
The SII moves and captures to any adjacent space. It may make multiple capture moves within a single turn. It may not capture the Twyk or the Do-od. The Sii is represented by the jewel.
The game is lost when the Sii is captured. Passing of turns are allowed. If all players pass in a row, the game is drawn.
Daarbij heb je ook nog de Teddy Ruxpin-cartoon met evil bad guy: Twyk!